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Working across devices

One account on every device — how a project follows you from desk to laptop, tablet or phone, and what changes on a small screen.

Collaboration & sync 3 min read

An Elementarium project lives in your account, not on a machine. Every device you sign in on has it — with the whole solver, not a viewer.

The same project everywhere

Sign in on a second device and the project list is the one you left. Open a project and it is in the state the last device left it, because every edit is recorded and synced as it happens — no save button and no file to carry. See Collaboration and sync.

Two consequences that are easy to miss:

  • A project opened on a device stays available there offline. Open it on the laptop before the train; it is there in the tunnel. See Working offline.
  • Solves are local to each device. Pressing solve on the tablet runs the solver on the tablet's processor. Results are part of the project and sync like everything else, so a solve run at the desk is readable on the phone — but re-solving on the phone re-runs it there.

One subscription covers all of them: no per-device seat and no limit on the number of devices; the plan follows the engineer. See Plans and limits.

What runs where

Desktop and laptopTabletPhone
ModelingFullFull, touchFull, touch — practical for small edits
Meshing and solvingFull, threaded where the browser allowsFull, on the tablet's coresFull, slower, memory-bound sooner
Results, diagrams, tablesFullFullFull, one panel at a time
Design checks and reportsFullFullFull
Multiple viewers side by sideYesYesPanels stack instead

The solver is the same WebAssembly binary on every device, running on x86 or ARM as the device provides. What differs is cores, memory and screen.

What changes on a small screen

The desk layout — the ribbon, the properties panel, as many viewports as you want docked side by side and the table dock underneath — is wrong on a phone, so it does not try. The same panels stack into something a thumb can drive, one in front at a time, with touch targets sized for a finger rather than a cursor.

The editor on a phone: the ribbon tabs, the example strip, the Total displacement viewport with its legend and view cube, and a status bar reading Solved, 1 warning, v0.5.0
The steel hall on a 390 px wide phone screen, v0.5.0: the project bar with Solve, the ribbon tabs, the example strip with Make it mine, the two viewports as tabs of one pane with the displacement showing, and a status bar with the solve state, the issue count and the app version.
The editor on a phone with the Properties sheet open for Element E8: General with ID and type Beam (3D), Connectivity with nodes N25 and N22 as links and length 6 m, Material S235, Section HEA 320, the Columns group, and collapsed End releases, Local coordinate system and Eccentricity
The Properties panel as a sheet on the same phone: column E8 of the steel hall, picked in the 3D view and opened from the 1 selected chip. Rows and fields are sized for a thumb, the end nodes are links, and lists open without bringing up the keyboard.

The layout you arrange on a large screen is kept with your workspace, so the desk comes back as you left it. See the workspace layout on the features page.

Where each device earns its place

DeviceUse
DeskBuilding the model, meshing, the runs you report, the report itself
LaptopThe same, anywhere with a chair. The threaded solver build needs the browser to grant cross-origin isolation, which current desktop browsers do
Tablet on siteOpening the model at the structure, checking a member size or a reaction against what is in front of you. Small edits are practical; re-solving a frame takes a moment
PhoneReading a result, opening a project someone just shared to see what they mean, the number for the meeting. Modeling is possible and not where the time goes

Browsers and sign-in

Any current Chrome, Edge, Firefox or Safari — on Windows, macOS, Linux, ChromeOS, iPadOS, iOS or Android. The first sign-in on a device needs a connection; after that the project stays available on it. Details in System requirements.

Two devices, one engineer

Editing the same project on two of your own devices at once is the same as two engineers sharing it: edits to different objects both apply, and the later write wins where both touch the same property, resolved identically on every device. Solving on both at once conflicts with nothing. The rules are in Sharing a project, and they are the same whether the second device is yours or a colleague's.

Something wrong or unclear on this page? Tell us, and it gets corrected.